目前在練習pygame,而在判斷玩家跟敵人碰撞的時候遇到TypeError: 'Player' object is not iterable,想問一下該怎麼解決這個問題。
import pygame
import random
FPS = 60
WIDTH = 600
HEIGHT = 600
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
#遊戲初始化 創建視窗
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("game")
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((10, 10))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH/2, HEIGHT/2)
self.speedx = 3
self.speedy = 3
def update(self):
key_pressed = pygame.key.get_pressed()
#上下左右
if key_pressed[pygame.K_RIGHT]:
self.rect.x += self.speedx
if key_pressed[pygame.K_LEFT]:
self.rect.x -= self.speedx
if key_pressed[pygame.K_UP]:
self.rect.y -= self.speedy
if key_pressed[pygame.K_DOWN]:
self.rect.y += self.speedy
#控制邊界
if self.rect.right > WIDTH:
self.rect.right = WIDTH
if self.rect.left < 0:
self.rect.left = 0
if self.rect.bottom > HEIGHT:
self.rect.bottom = HEIGHT
if self.rect.top < 0:
self.rect.top = 0
def attack(self):
bullet = Attack(self.rect.centerx, self.rect.top)
all_sprites.add(bullet)
bullets.add(bullet)
class Soldier(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((15, 15))
self.image.fill(RED)
self.rect = self.image.get_rect()
#球由上到下
self.rect.x = random.randrange(0, WIDTH - self.rect.width)
self.rect.y = random.randrange(0, 40)
self.speedx = random.randrange(-3, 3)
self.speedy = random.randrange(2, 6)
def update(self):
self.rect.x += self.speedx
self.rect.y += self.speedy
#碰到邊界重製
if self.rect.right > WIDTH or self.rect.left < 0 :
self.speedx *= -1
if self.rect.bottom > HEIGHT or self.rect.top < 0 :
self.speedy *= -1
class Attack(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((8, 8))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.rect.centerx = x
self.rect.bottom = y
self.speedy = -10
def update(self):
self.rect.y += self.speedy
#碰到邊界重製
if self.rect.top < 0 :
self.kill()
#動作儲存
all_sprites = pygame.sprite.Group()
soldiers = pygame.sprite.Group()
bullets = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
#增加敵人
for j in range (15):
soldier = Soldier()
all_sprites.add(soldier)
soldiers.add(soldier)
#遊戲迴圈
running = True
while running:
#1秒內更新幾次
clock.tick(FPS)
#取得輸入
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
player.attack()
#更新遊戲
all_sprites.update()
#判斷敵人跟子彈是否碰撞
hits = pygame.sprite.groupcollide(soldiers, bullets, True, True)
for hit in hits:
soldier = Soldier()
all_sprites.add(soldier)
#判斷敵人與玩家是否碰撞
hit = pygame.sprite.groupcollide(player, soldiers, False, False)
if hit :
running = False
#畫面顯示
screen.fill(WHITE)
all_sprites.draw(screen)
pygame.display.update()
pygame.quit()
I THINK this is not true because I am Apply it on https://apkomex.com/critical-action-mod-apk/ and https://apkomex.com/mortal-kombat-11-mod-apk/ but not responded.Please help me.
I ALso think Same I also apply it on https://apkoryx.com/gta-6-vice-city-mobile-mod-apk/ and https://apkoryx.com/arena-of-valor-mod-apk/ but not respond