最後來處理hit test , 讓虛擬物件回到還沒有被放置的狀態
override func touchesBegan(_ touches: Set<UITouch>,
  with event: UIEvent?) {
  DispatchQueue.main.async {
    if let location = touches.first?.location(
      in: self.sceneView) {
      if let hit = self.sceneView.hitTest(location,
        options: nil).first {
        if hit.node.name == "myObject" {
          hit.node.removeFromParentNode()
          self.count += 1
        }
} }
} }