今天先建立一個可以比較彈性加入繪圖功能的機制,然後先嘗試塗鴉及長方形繪製來驗證這個機制。
主要的方向是,利用一個物件來集中管理2D Context的屬性及繪圖方法,並且可以隨時新增繪圖方法,而且讓所有操作有一致性。在製作繪圖工具時,通常會在工具列做幾件事情,包括選擇繪圖方法(畫線、畫圖形等)、挑選顏色(線條或填色顏色)等操作。做完這些操作後,才會到Canvas開始使用這些繪圖方法。
為了達到這樣的目的,設計了一個簡單的PaintTools物件constructor,以及一個工廠方法($C)來建立PaintTools物件及設定一些預設繪圖方法然後回傳。程式碼如下:
(function(window, undefined) {
var document = window.document;
var tools = {}, queue = [], clones = [];
var PaintToolsProto = {
get fillStyle() {
return this.ctx.fillStyle;
},
set fillStyle(val) {
this.ctx.fillStyle = val;
},
get strokeStyle() {
return this.ctx.strokeStyle;
},
set strokeStyle(val) {
this.ctx.strokeStyle = val;
},
get lineWidth() {
return this.ctx.lineWidth;
},
set lineWidth(val) {
this.ctx.lineWidth = val;
},
get lineCap() {
return this.ctx.lineCap;
},
set lineCap(val) {
this.ctx.lineCap = val;
},
get lineJoin() {
return this.ctx.lineJoin;
},
set lineJoin(val) {
this.ctx.lineJoin = val;
},
};
window['$C'] = function(ctx) {
var ret = new PaintTools(ctx);
ret.regist(drawLine);
ret.regist(strokeRect);
ret.regist(fillRect);
return ret;
}
var PaintTools = function(_ctx) {
this.ctx = _ctx;
this.drawType = '';
};
PaintTools.prototype = PaintToolsProto;
PaintTools.prototype.regist = function(tool) {
if(typeof tool.type !== 'undefined' && typeof tool.run !== 'undefined') {
tools[tool.type] = tool;
}
};
PaintTools.prototype.do = function() {
var args = [];
for(var i=0; i<arguments.length; i++) {
args.push(arguments[i]);
}
if(typeof tools[this.drawType] !== 'undefined') {
tools[this.drawType].run.apply(this, args);
}
};
PaintTools.prototype.pushCanvas = function() {
clones.push(this.ctx.getImageData(0, 0, this.ctx.canvas.width, this.ctx.canvas.height));
};
PaintTools.prototype.popCanvas = function() {
if(clones.length>0) {
this.ctx.putImageData(clones.pop(), 0, 0);
}
};
PaintTools.prototype.restoreCanvas = function() {
if(clones.length>0) {
this.ctx.putImageData(clones[0], 0, 0);
}
};
PaintTools.prototype.dropCanvas = function() {
if(clones.length>0) {
clones.pop();
}
};
var drawLine = {
type: 'drawLine',
run: function(x, y, x1, y1) {
this.ctx.beginPath();
this.ctx.moveTo(x,y);
this.ctx.lineTo(x1,y1);
this.ctx.closePath();
this.ctx.stroke();
}
};
var strokeRect = {
type: 'strokeRect',
run: function(x, y, x1, y1) {
this.ctx.beginPath();
this.ctx.rect(x, y, x1-x, y1-y);
this.ctx.closePath();
this.ctx.stroke();
}
};
var fillRect = {
type: 'fillRect',
run: function(x, y, x1, y1) {
this.ctx.beginPath();
this.ctx.rect(x, y, x1-x, y1-y);
this.ctx.closePath();
this.ctx.fill();
}
};
})(window);
物件用constructor建立後,就可以利用regist()來加入繪圖方法,設定好對應的drawType然後呼叫do(),就會執行對應的繪圖方法。繪圖方法的類型,則定義在每個繪圖方法物件的type屬性中。實際進行繪圖的方法則定義在繪圖方法物件的run屬性。
為了可以簡單地變更2D Context的全域設定,利用幾個getter/setter來使操作PaintTools屬性時,實際去讀寫2D Context的屬性,這樣可以少打一些字。
除此之外,加入了幾個簡單管理Canvas的ImageData的方法,方便在繪製長方形時,做出預覽的效果。這樣在按下滑鼠鍵後,長方形會隨著滑鼠的移動跟著滑鼠游標改變大小,直到放開滑鼠鍵才把長方形真正繪製出來。
繪製長方形的方法其實跟塗鴉的方法有點類似,只是細節有一點不一樣。長方形在繪製過程中,每次移動時,繪製的長方形左上角座標是不變的(就是按下滑鼠時的座標),只有右下角座標是隨著滑鼠游標而移動。但是對於塗鴉來說,每次都是從上一次繪製的終點畫直線到事件發生的座標。
設計這個PaintTool花了一些時間跟嘗試,所以繪圖的部分就先只做出簡單的長方形繪製功能,其他的就留到後面吧。
還是先看一下目前為止的程式碼:
<meta charset='utf-8'>
<link rel="StyleSheet" type="text/css" href="reset.css">
<style>
canvas {
border: solid 1px gray;
}
.panel {
margin: 5px 5px 5px 5px;
padding: 5px 5px 5px 5px;
border: solid 2px #336699;
width: 778px;
}
.tools {
margin-right: 5px;
padding: 2px 2px 2px 2px;
border: solid 2px #6699CC;
width: 120px;
height: 474px;
float:left;
}
label {
font-size: 10px;
}
</style>
<link rel="stylesheet" href="js/colorPicker.css" type="text/css" />
<script src='http://code.jquery.com/jquery-1.8.2.js'></script>
<script src='js/jquery.colorPicker.js'></script>
<script>
(function(window, undefined) {
var document = window.document;
var tools = {}, queue = [], clones = [];
var PaintToolsProto = {
get fillStyle() {
return this.ctx.fillStyle;
},
set fillStyle(val) {
this.ctx.fillStyle = val;
},
get strokeStyle() {
return this.ctx.strokeStyle;
},
set strokeStyle(val) {
this.ctx.strokeStyle = val;
},
get lineWidth() {
return this.ctx.lineWidth;
},
set lineWidth(val) {
this.ctx.lineWidth = val;
},
get lineCap() {
return this.ctx.lineCap;
},
set lineCap(val) {
this.ctx.lineCap = val;
},
get lineJoin() {
return this.ctx.lineJoin;
},
set lineJoin(val) {
this.ctx.lineJoin = val;
},
};
window['$C'] = function(ctx) {
var ret = new PaintTools(ctx);
ret.regist(drawLine);
ret.regist(strokeRect);
ret.regist(fillRect);
return ret;
}
var PaintTools = function(_ctx) {
this.ctx = _ctx;
this.drawType = '';
};
PaintTools.prototype = PaintToolsProto;
PaintTools.prototype.regist = function(tool) {
if(typeof tool.type !== 'undefined' && typeof tool.run !== 'undefined') {
tools[tool.type] = tool;
}
};
PaintTools.prototype.do = function() {
var args = [];
for(var i=0; i<arguments.length; i++) {
args.push(arguments[i]);
}
if(typeof tools[this.drawType] !== 'undefined') {
tools[this.drawType].run.apply(this, args);
}
};
PaintTools.prototype.pushCanvas = function() {
clones.push(this.ctx.getImageData(0, 0, this.ctx.canvas.width, this.ctx.canvas.height));
};
PaintTools.prototype.popCanvas = function() {
if(clones.length>0) {
this.ctx.putImageData(clones.pop(), 0, 0);
}
};
PaintTools.prototype.restoreCanvas = function() {
if(clones.length>0) {
this.ctx.putImageData(clones[0], 0, 0);
}
};
PaintTools.prototype.dropCanvas = function() {
if(clones.length>0) {
clones.pop();
}
}
var drawLine = {
type: 'drawLine',
run: function(x, y, x1, y1) {
this.ctx.beginPath();
this.ctx.moveTo(x,y);
this.ctx.lineTo(x1,y1);
this.ctx.closePath();
this.ctx.stroke();
}
}
var strokeRect = {
type: 'strokeRect',
run: function(x, y, x1, y1) {
this.ctx.beginPath();
this.ctx.rect(x, y, x1-x, y1-y);
this.ctx.closePath();
this.ctx.stroke();
}
}
var fillRect = {
type: 'fillRect',
run: function(x, y, x1, y1) {
this.ctx.beginPath();
this.ctx.rect(x, y, x1-x, y1-y);
this.ctx.closePath();
this.ctx.fill();
}
}
})(window);
</script>
<script>
$(document).ready(function() {
var canvas = $('#canvas');
var context = canvas[0].getContext('2d');
var drawing = false;
var queue = [];
var tool = $C(context);
tool.lineCap = 'round';
tool.lineJoin = 'round';
$('#color1').colorPicker({
pickerDefault: 'ffffff',
onColorChange: function(id, val) {
tool.fillStyle = val;
}
});
$('#color2').colorPicker({
pickerDefault: 'ffffff',
onColorChange: function(id, val) {
tool.strokeStyle = val;
}
});
canvas.bind('mousedown', function(e) {
e.preventDefault();
if(!drawing) {
$(this).data('cursor', $(this).css('cursor'));
$(this).css('cursor', 'pointer');
drawing = true;
if(tool.drawType=='strokeRect' || tool.drawType=='fillRect') {
tool.pushCanvas();
}
var offset = $(e.currentTarget).offset()
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
tool.do(x,y,x,y);
queue.push([x,y]);
}
});
canvas.bind('mousemove', function(e) {
e.preventDefault();
if(drawing) {
var old = queue.shift();
if(tool.drawType=='strokeRect' || tool.drawType=='fillRect') {
tool.restoreCanvas();
queue.push(old);
}
var offset = $(e.currentTarget).offset();
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
tool.do(old[0],old[1],x,y);
if(tool.drawType == 'drawLine') {
queue.push([x,y]);
}
}
});
canvas.bind('mouseup', function(e) {
if(drawing) {
$(this).css('cursor', $(this).data('cursor'));
tool.dropCanvas();
var old = queue.shift();
var offset = $(e.currentTarget).offset();
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
tool.do(old[0], old[1], x, y);
drawing = false;
}
});
canvas.bind('mouseleave', function(e) {
if(drawing) {
$(this).css('cursor', $(this).data('cursor'));
tool.dropCanvas();
var old = queue.shift();
var offset = $(e.currentTarget).offset();
var x = e.pageX - offset.left;
var y = e.pageY - offset.top;
tool.do(old[0], old[1], x, y);
drawing = false;
}
});
$('#linewidth').bind('change', function() {
context.lineWidth = $(this).val();
});
$('#freestyle').bind('click', function() {
tool.drawType = 'drawLine';
});
$('#strokerect').bind('click', function() {
tool.drawType = 'strokeRect';
});
$('#fillrect').bind('click', function() {
tool.drawType = 'fillRect';
});
});
</script>
<div class='panel'>
<div class='tools' id='tools'>
<div>
<button id="freestyle">freesytle</button>
</div>
<div>
<label for='color1'>Fill:</label><div style='display:inline-block'><input type='text' id='color1' name='color1' value='#000000'></div><br>
<label for='color2'>Stroke:</label><div style='display:inline-block'><input type='text' id='color2' name='color2' value='#000000'></div><br>
<label for='linewidth'>Line Width</label><select id='linewidth'>
<option value="1">1</option>
<option value="3">3</option>
<option value="5">5</option>
<option value="7">7</option>
</select>
</div>
<div>
<button id='strokerect'>Stroke Rectangle</button>
<button id='fillrect'>Fill Rectangle</button>
</div>
</div>
<canvas id="canvas" width='640' height='480'></canvas>
</div>
畫面長得像這樣:
塗鴉及繪製長方形後:
明天再來嘗試其他圖形的繪製,順利的話看看能不能把輸入文字的功能也做出來。