Chaos was the law of nature. Law was the dream of man.
-- Henry Adams
Yesterday we were just developing some sequence to be used, so the status remains. Total twists: 150.
The status,
Algorithm 4XY,
X: A clockwise Y-axis-twist to Y+ followed by a counterclockwise X-axis-twist to X+
Y: A counterclockwise X-axis-twist to X+ followed by a counterclockwise Z-axis-twist to Z+
B: A clockwise Y-axis-twist to W- followed by a counterclockwise X-axis-twist to W-
X B X' YYY B Y'Y'Y'
The effect of 4XY,
As usual, we have decided the core algorithm being 4XY, so the tricky part remaining is the setup. The 5 non-settled cubies forms a 5-cycle, so we should run the sequence at least twice.
I would like to start with W-O0/O1/O6, because they should go to W-O7/O6/O0 respectively. We are not trying to find a perfect match, but to break the 5-cycle. It seems to me that choosing these three is a good choice, because we can settle W-O1/O6 at once.
Consider 4XY where the 3-cycle is W-O2/O7/O3. The challenge is how we do the setup. A viable way is to move O6 to O2, O0 to O7 (so that O6@O2->O0@O7), and O1 to O3 (so that O1@O3->O6@O2). This can be done in three twists:
The resuming steps should be performed in a reversed order. After all these are done, we have
Its even trickier because we need a rotation of W-O1/O7/O4. Structurally speaking, it would be easier if O7/O4 pair can be set to O3/O2, because they are adjacent now. It turns out that it can be easily done in two twists,
After the setup up, 4XY sequence, and resume steps, we have
I am not sure which of the following statements is correct: (1) In 2x2x2x2, not like 2x2x2, OLL followed by PLL is not a convenient sequence of solving the puzzle; the player still has to fix the in-place orientation issue after PLL; (2) We just have a bad PLL... Algorithm 4XY affects all cubies! There must be some thing that is better.
Hmm... in-place orientation sounds familar, isn't it? I believe we have seen it before?
使用 4XY,確保所有 W- 方塊位置歸位,但仍有方向問題待解。