iT邦幫忙

2019 iT 邦幫忙鐵人賽

DAY 26
3
Software Development

遊戲之美 - 連連看經典遊戲開發系列 第 26

[26- Pixi教學] 實作所有遊戲功能

還未完成的功能

前一篇的成果和我們的mockup相比

還有時間、生命和FB按鈕還未完成。

今天我們要將這些功能全部實作完成。

時間倒數

新增Clock.ts,內容如下

import Container = PIXI.Container;
import { Loader } from "../core/Loader";
import { reloadTimes } from "./GameBoard";
import { eventEmitter } from "../Main";
import { GameFlowEvent } from "../core/Event";

export class Clock extends Container {
    private starList = [];
    private remainTimes:number = 480;
    private remainText:PIXI.Text;
    private clockInterval:any;
    constructor() {
        super();
        this.x = 18;
        this.y = 17;

        this.addChild(PIXI.Sprite.from(Loader.resources['Button'].textures['Clock']));
        
        eventEmitter.on(GameFlowEvent.CreateNewGameRequest, ()=>{
            this.remainTimes = 480;
            this.remainText.text = "8:00";
        });
        this.remainText = new PIXI.Text("8:00", {
            fontWeight: 'bold',
            fontSize: 20,
            fontFamily: 'Arial',
            fill: '#75C6ED',
            align: 'center',
            stroke: '#FFFFFF',
            strokeThickness: 6
        });
        this.remainText.x = 36;
        this.addChild(this.remainText);
        this.clockInterval = setInterval(this.updateTime.bind(this), 1000);
    }

    public updateTime(){
        this.remainTimes --;
        if(this.remainTimes == 0){
            clearInterval(this.clockInterval);
            eventEmitter.emit(GameFlowEvent.GameEndWithTimeout);
        }
        this.remainText.text = Math.floor(this.remainTimes/60)+':'+((this.remainTimes%60 < 10) ? "0":"")+this.remainTimes%60;
    }
}

重整次數限制

新增Stars.ts,內容如下:

import Container = PIXI.Container;
import { Loader } from "../core/Loader";
import { reloadTimes } from "./GameBoard";
import { eventEmitter } from "../Main";
import { GameFlowEvent } from "../core/Event";

export class Stars extends Container {
    private starList = [];
    constructor() {
        super();
        this.x = 20;
        this.y = 78;
        this.updateStarStatus();
        eventEmitter.on(GameFlowEvent.ReloadBoardRequest, this.updateStarStatus.bind(this));
        eventEmitter.on(GameFlowEvent.BoardNeedReload, this.updateStarStatus.bind(this));
        eventEmitter.on(GameFlowEvent.CreateNewGameRequest, this.updateStarStatus.bind(this));
    }

    updateStarStatus = ()=>{
        this.removeChildren();
        for(var i =0;i<3;i++){
            let star:any;
            if(i<reloadTimes){
                star = PIXI.Sprite.from(Loader.resources['Button'].textures['Star_Full']);
            }else{
                star = PIXI.Sprite.from(Loader.resources['Button'].textures['Star_Empty']);
            }
            star.x = i*33;
            this.starList.push(star);
            this.addChild(star);
        }
    }
}

FB按鈕實作

新增FBBtn.ts,內容如下:

import { ButtonBase } from "./ButtonBase";
import { SoundMgr } from "../core/SoundMgr";

export class FBBtn extends ButtonBase {
    constructor() {
        super('Button','FB',50,410);
    }
    public trigger(){
        window.open(' https://www.facebook.com/claire0318 ', 'Claire Chang');
        SoundMgr.play("About");
    }
}

將元件放進場景

GameScene.ts新增下面程式碼:

application.stage.addChild(new FBBtn());
application.stage.addChild(new Stars());
application.stage.addChild(new Clock());

今日成果

最終遊戲畫面:

所有commit紀錄請見GITHUB:https://github.com/cochiachang/ironman2018
今日成果demo:http://claire-chang.com/ironman2018/1110/
今日檔案下載:ironman20181110


上一篇
[25- Pixi教學] 遊戲開始、結束與過關畫面
下一篇
[27- Pixi教學] PixiParticles
系列文
遊戲之美 - 連連看經典遊戲開發31
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1 則留言

0
SunAllen
iT邦研究生 1 級 ‧ 2018-11-10 09:26:43

https://ithelp.ithome.com.tw/upload/images/20181110/20006132FinRED7ztc.png

眼花了/images/emoticon/emoticon06.gif
畫面質感和背景音樂都很讚歐

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