要在遊戲前加上開始的畫面
就先在圖片載入的時後加上開始畫面的 function
img.onload = function () {
  canvas.width = img.width;
  canvas.height = img.height;
  ctx.drawImage(img, 0, 0);
  ctx.beginPath();
  ctx.strokeStyle = 'black';
  ctx.lineWidth = '3';
  ctx.strokeRect(0, 0, canvas.width, canvas.height);
  ctx.stroke();
  game_start('開始遊戲')
};
並在 addEventListener 中加入當按下空白就開始遊戲
window.addEventListener('keydown',function(e){
    if(e.code === 'Space'){
        loadMap();
    }
})
function loadMap(){
    ctx.clearRect(0, 0, canvas.width, canvas.height)
    ctx.drawImage(img, 0, 0);
  
    if(canvas.width/16.4 %2 == 0){
    circleStart.x = (canvas.width-4)/2 - 6;
    circleStart.y = 10;
    circlePoint(circleStart.x, circleStart.y, circleStart.r, 'red');
    
    circleEnd.x = (canvas.width-4)/2 + 10;
    circleEnd.y = canvas.height -9;
    circlePoint(circleEnd.x, circleEnd.y, circleEnd.r, 'green');
    
  }else{
    circleStart.x = canvas.width/2;
    circleStart.y = 10;
    circlePoint(circleStart.x, circleStart.y, circleStart.r, 'red');
    circleEnd.x = canvas.width/2;
    circleEnd.y = canvas.height -9;
    circlePoint(circleEnd.x, circleEnd.y, circleEnd.r, 'green');
  }
}

因為結束和開始的畫面是共用 game_start()
所以結束後還可以再按空白就會再開始
提供範例連結可以玩玩看
https://jsbin.com/yiqivuf/